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    The Best Comics of the Decade #20-1

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    تاريخ التسجيل : 08/04/2009
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    08062010

    The Best Comics of the Decade #20-1 Empty The Best Comics of the Decade #20-1

    مُساهمة من طرف GODOF

    20. THE FILTH/SEAGUY
    by Grant Morrison, Chris Weston
    & Gary Erskine, 2002-2003
    by Grant Morrison & Cameron
    Stewart, 2004

    The Best Comics of the Decade #20-1 ThefilthThe Filth is the perfect expression of
    Grant Morrison's paranoid, conspiratorial view of the way the world
    works. It condenses, in its relatively compact twelve issues, the thrust
    of Morrison's sprawling series The Invisibles. It returns to
    familiar territory — the malevolent forces controlling the world, the
    suppression of individuality, the power of sexuality and transgression
    to overcome such oppression — and does so with Morrison's characteristic
    blunt humor and restless imagination. Because of its limited miniseries
    length and the sheer variety of ideas and images it encompasses, it is
    perhaps Morrison's densest and most tightly packed work. It is raw,
    undiluted Morrison, leaking wild ideas and constantly setting off on
    loony digressions and detours. It's about the Hand, a secret agency
    dedicated to maintaining the status quo by destroying anything that
    threatens to introduce new, destabilizing elements into the balance of
    world power, or new ideas into the popular discourse. The book posits a
    whole behind-the-scenes network dedicated to keeping the reins on sexual
    and scientific knowledge, even as perversity and mad science rage
    through the corridors of power. The art of Chris Weston (with inker Gary
    Erskine) lends a gritty plausibility even to Morrison's most out-there
    visions, and the book especially benefits from its unified creative
    team, since uneven artwork has often plagued the writer's longer
    projects.

    The even more compact three-issue miniseries Seaguy
    offers up a similar, subtly disturbing nightmare vision of
    authoritarian control and conformity. On its surface, Seaguy
    looks and feels like a goofy superhero/adventure parody, with the clean,
    cartoony art of Cameron Stewart and some of Morrison's most pulpy,
    poppy dialogue. But as Morrison pulls back the layers of Seaguy's
    brightly colored, seemingly idyllic world, darker subtexts begin
    creeping in. Seaguy is a third-string superhero in a world that doesn't
    need heroes anymore, because the populace is uniformly happy and sedate,
    convinced by mass media marketing to be docile worker drones for the
    government and its corporate allies. Seaguy and his faithful fish pal
    Chubby stumble into a massive conspiracy centering around a new sentient
    foodstuff called Xoo, Egyptian structures on the moon, the clockwork
    wasps from the lost city of Atlantis, and sinister entertainment/Big
    Brother icon Mickey Eye. In other words, it's a typically imaginative
    work from Morrison, who tosses off inspired ideas left and right as his
    hapless hero has his eyes opened to the mysterious forces that control
    the world, only to realize that he didn't really want to know about any
    of this stuff in the first place.

    19. THE BLOT
    by Tom
    Neely, 2007

    The Best Comics of the Decade #20-1 TheblotTom Neely's self-published long-form debut, after
    a string of minicomics and shorter pieces, is a real shocker, coming
    out of nowhere to introduce a wholly new and exciting sensibility. His
    cartoony characters and obtuse symbolism add up to a difficult work,
    slippery in its meanings and intent, that is nevertheless impossible to
    look away from. With few words and very little narrative, Neely traces
    the experiences of a cartoon everyman, with a bulbous, rounded head,
    comically big feet and Mickey Mouse-style gloves, as he is consumed and
    pursued by an amorphous black inkblot that sometimes appears as small
    splotches within his white world, and sometimes threatens to flow across
    the page, consuming everything in its path. Neely presents various
    encounters between the man, the blot and a woman who sometimes seems to
    be helping him and sometimes seems fixed on his destruction. The book
    deals with conformity, creativity, love and humiliation, all through
    these enigmatic, nearly silent strips where the blot's seeming meaning
    and purpose fluidly changes depending on context.

    18.
    FINDER: DREAM SEQUENCE

    by Carla Speed McNeil, 2003

    The Best Comics of the Decade #20-1 FinderCarla Speed McNeil's Finder is one of
    the great self-published niche series in comics. Billed as "aboriginal
    sci-fi," her work involves a richly detailed and complex fantasy world,
    populated with mythic creatures and humans coexisting within isolated
    and crumbling domed cities. Her style is utterly distinctive and fresh,
    with a slight sketchiness that belies the precision of her line and her
    compositions. She experiments restlessly with page design, and
    frequently comes up with innovative ways of depicting the unconventional
    concepts at the core of her work. Her artwork has also improved
    massively over the years; compare the early, scratchy Sin Eater
    to the sumptuousness of Dream Sequence, her best book so far,
    and the difference is obvious. McNeil has matured into one of modern
    comics' most overlooked stylists. Her expressive line delineates
    instantly recognizable characters who weave in and out of her storiesin
    unexpected ways. In Dream Sequence, her usual hero, the rugged
    wanderer Jaeger, steps out of the center, though he does crop up in the
    form of various doppelgangers and avatars. Instead, this dense,
    beautiful work tells the story of a man whose imagination is so powerful
    that he houses an entire elaborate, three-dimensional world inside his
    mind, allowing other people to plug in and experience this place like
    characters in a video game. On one level, McNeil's story is a sci-fi
    horror piece about a monster set loose within this imaginary Eden, but
    these genre touches only serve to accentuate the themes and emotions at
    the story's core: imagination versus reality, creativity, the perils of
    connecting and forming relationships with other people. This book boasts
    some of McNeil's most startling and gorgeous imagery, married to one of
    her best stories. And since her Finder books really have no
    set order, instead linking together in more oblique, non-linear ways,
    it's even a good introduction to her work or a standalone read in
    itself.

    17. NINJA
    by Brian
    Chippendale, 2006

    The Best Comics of the Decade #20-1 NinjaIt's often been said of Lightning Bolt drummer
    Brian Chippendale that he draws like he drums: fast and finicky, filling
    every inch of available space with the sheer overwhelming density of
    his creativity. Whether he's pounding on his skins or scratching out
    dense worlds in ink, Chippendale is a nearly terrifying force. Ninja
    is the culmination of his work in comics thus far, a massive volume in
    which the artist picks up where he left off with the crude ninja stories
    he drew as a young boy — actually included here as the first section of
    the book — by expanding this ninja's adventures into a grand epic about
    community and corporate greed. Like many of the artists associated with
    the loosely defined Fort Thunder scene, Chippendale is fascinated by
    world-building, by creating whole alternate societies with complex
    histories and tangled character relationships. This kind of stuff is
    merely suggested in the sprawling, elliptical Ninja, in which
    each oversized page is a new "episode" and often follows an entirely new
    character or set of characters. There's a lot going on here, both in
    terms of the twisty, tough-to-follow narrative and the dense texture of
    Chippendale's drawings. The book's all about corporate forces taking
    over a small town and transforming it; Chippendale, who with the rest of
    Fort Thunder often lived the lifestyle of a squatters' commune, is very
    sensitive to the issues involved in gentrification, in forming
    tight-knit local communities, and in the ways people can be broken apart
    by powerful outside forces. Ninja is often just a fun, funny
    action book, and sometimes verges into near-abstract flights of fancy,
    but it's also politically engaged in very deep ways, particularly in one
    stunning two-page sequence where Chippendale implicitly compares the
    passionate, communicative joys of sex to the anti-human evils of
    government-mandated torture.

    16. THE LUTE STRING
    by
    Jim Woodring, 2005

    The Best Comics of the Decade #20-1 LutestringJim Woodring has long been one of comics' most
    fascinating and idiosyncratic artists, mostly working, in recent years,
    within the self-contained universe of his Frank comics. The Lute
    String
    , originally published as a standalone book in Japan, is
    Woodring's most sustained Frank story of recent years, though Frank
    himself (the amorphously anthropomorphic hero of many Woodring sagas) is
    only a peripheral figure here. Instead, the focus is on Frank's
    friends, Pupshaw and Pushpaw, both of whom somehow look like a fusion
    between a puppy and a small cottage. Like all of Woodring's Frank
    comics, this one is wordless, and its meaning ambiguous: these stories
    are like abstract parables, teaching moral lessons through Woodring's
    selfish, curious, mystically oriented characters. In this case, the
    moral seems to be: no matter how important, how powerful, you think you
    are there's always something greater, always someone or some force
    beyond your control. It's about life as a hierarchy stretching up into
    some infinite unknowable place. Just as Frank playfully intervenes in
    the struggle (or mating rite?) between two miniature insect-like
    creatures, and Pupshaw and Pushpaw delight in terrifying a little
    morphing hippopotamus, an elephant-like deity eventually intervenes into
    their plane of reality, sending the two pups off into a strange,
    frightening alternate dimension: our own world. While there, the two
    "dogs" wind up mutually scaring and scared by a pair of human children
    and a songbird, before they're brought back to their own world, newly
    appreciative of its special wonders and pleasures. All of this is
    conveyed without words, with Woodring's stylish, detailed imagery and
    distinctive wiggly hatching. It's moving, funny, and as with all of
    Woodring's work it demands a close reading.

    15. ACHEWOOD
    by Chris
    Onstad, 2001-ongoing

    The Best Comics of the Decade #20-1 AchewoodAchewood is one of the greatest,
    funniest strips to emerge from the 00s boom in webcomics, as comic strip
    creators began turning to the Internet rather than the dwindling
    newspaper comic venue. The appeal of Onstad's work is difficult to
    explain: there's some kind of strange synergy that occurs from the
    intersection of Onstad's character-based humor, absurd surrealism,
    minimalist drawing and at times surprising pathos. Achewood
    started as a Dadaist gag-a-day strip involving a cast of stuffed animals
    (its first
    strip
    literally makes no sense and is somehow funny anyway), and
    over the years has developed into something much more complex. For one
    thing, Onstad introduced the characters of three talking cats, most
    notably the clinically depressive computer programmer Roast Beef and the
    self-absorbed entrepreneur Ray Smuckles, two characters who have come
    to occupy the strip's emotional and comedic center. Onstad's work over
    the years has ranged from surreal "magical realist" arcs, to
    comedic/dramatic character-based pieces, to parodies of data flow
    charts, to occasional returns to the strip's roots in one-off gags. [read free] |
    14. PROMETHEA
    by Alan
    Moore, J.H. Williams III, Mick Gray et al, 1999-2005

    The Best Comics of the Decade #20-1 PrometheaAlan Moore's Promethea, the crown jewel
    in his America's Best Comics line, starts with an archetypal superhero
    origin story: an ordinary young girl named Sophie Bangs is forced to
    take on the mantle of the superheroine/deity Promethea, though she
    barely understands what's happening to her. It had the makings of
    another of Moore's lighter works, playfully toying with genre and
    clichés in the context of a conventionally satisfying narrative.
    Instead, Moore pulled the rug out from under reader expectations by
    transforming the book into a high-concept primer on his magical beliefs,
    a comprehensive illustrated text book on mysticism, magic and
    spirituality in all its forms. Over the course of an extended odyssey
    through a series of magical realms — where each issue was color-coded
    and drawn in a distinct style by the multitalented J.H. Williams III —
    Moore's heroine took on the role of Dante's Virgil, as a tour guide
    through the realms of the unknown and the unknowable. Along the way, the
    journey encompasses the Tarot, magical sexuality and tantra, and the
    search for the highest states of being. The book is dense and,
    ultimately, apocalyptic, though for Moore even the apocalypse is both
    spiritual and necessary, a way of wiping the slate clean and starting
    fresh in a new, more enlightened and aware world. Promethea is
    beautiful and exhausting in roughly equal measures, adding up to one of
    Moore's most challenging and multi-layered works.

    13. ALIAS THE CAT
    by
    Kim Deitch, 2002-2005

    The Best Comics of the Decade #20-1 AliasthecatAlias the Cat, originally published as
    the three-issue miniseries The Stuff of Dreams, is Kim Deitch's
    best and most sustained treatment of the themes and characters that
    have fascinated him throughout his career. His work, seen as a whole, is
    a dense patchwork in which various animators, artists,
    imaginary/demonic cats, sexual deviants, psychotics, circus performers,
    midgets and collectors intersect and interact in various ways. For
    Deitch, the past and the present flow together to tell
    multi-generational stories that are utterly absurd and yet acquire a
    strange plausibility through Deitch's matter-of-fact way of combining
    the real history of art and ephemera with his outrageous tales. In this
    latest narrative, his eternal muse/antagonist Waldo the Cat returns as a
    plush doll, a malevolent island deity, and the possible inspiration for
    a caped crusader who dresses up like a cat. The story features a trip
    to Midgetville, the discovery of a hitherto unknown newspaper serial,
    and an exposé on the sexual antics of furries. It's funny, goofy,
    exciting and far-ranging in its imaginative nonsense accumulations, and
    throughout it all Deitch's fond sense of nostalgia for a world that
    never quite was lends emotional heft to the story's elaborate twists and
    turns.

    12. BOTTOMLESS BELLY BUTTON/MOME
    SHORT STORIES

    by Dash Shaw, 2008-2009

    The Best Comics of the Decade #20-1 BellybuttonDash Shaw is an utterly brilliant young
    cartoonist who has, in a few short years, advanced from the academic
    experiments of his earlier work (like the promising Goddess Head)
    into a formalist genius whose skills encompass both a natural gift for
    color and a feel for subtle, indirect characterization. Bottomless
    Belly Button
    is a daring, daunting work, a 700+ page tome about a
    mildly dysfunctional family; the book captures the particular moment
    when the family's parents call together their three grown-up children to
    announce their divorce. Shaw applies a barrage of formal techniques and
    styles to documenting the disparate reactions of these characters to
    the situation, evoking emotions through the sheer force of his drawing
    rather than stating them outright. His effects are both nakedly symbolic
    and yet somehow supple, like the way he draws the family's youngest son
    with the head of a frog, only revealing the meaning of this otherwise
    unexplained device in a brief, elegant sequence and then continuing to
    use it to reveal the character's essence throughout the rest of the
    book.

    Shaw's other great body of work during the 2000s, other
    than his recently completed and soon-to-be collected online strip Bodyworld,
    are the short stories he's written for the MOME anthology.
    These stories mostly utilize science fiction tropes and exploit Shaw's
    animation cel-inspired color overlays. In each story, color is
    intimately connected with form and narrative, so that the meaning of the
    story is communicated through the use of color. A recent piece strips
    down an episode of the TV show Blind Date by filtering the
    figures in a greenish haze, revealing unexpected depths of longing and
    sadness in this televised search for love. In "Satellite CMYK," the
    title refers to a four-color printing process, and Shaw color-codes four
    separate layers of reality in a story about spies attempting to move
    between levels in a strictly segregated society; when he integrates all
    four colors at last for the final image, it's appropriately stunning.
    Similarly, in "Look Forward, First Son of Terra Two," two reality
    streams, one running forwards and the other in reverse, intersect, as
    Shaw delineates the different timelines with different colors.

    11. ALEC/THE FATE OF THE ARTIST
    by
    Eddie Campbell, 2000-2002/2006

    The Best Comics of the Decade #20-1 FateoftheartistEddie Campbell's Alec MacGarry is his longtime
    autobiographical stand-in, created in the late 70s and subsequently
    worked into numerous graphic novels, short strips and comics over the
    years. Alec has evolved into a rambling autobiographical opus,
    composed from a patchwork of anecdotes, jokes, formalist diversions and
    stories about drinking, family life, artistic creation and everything
    else that passes through Campbell's witty, tirelessly active mind. The
    entirety of Campbell's Alec comics, recently collected into a
    massive tome (which includes several long-form stories, and parts of
    stories, written and assembled during the 00s) represents one of the
    great sustained efforts at autobiography, since Campbell's mix of
    in-the-moment diaristic scribblings and retrospective analysis lend
    themselves to a multi-faceted view of a life in all its complexity and
    contradictions. Campbell's sharp sense of humor and observation are also
    evident in the standalone volume The Fate of the Artist, which
    is closely related to his Alec MacGarry stories even if the protagonist
    isn't named as such. It's one of Campbell's most formally ambitious
    books, an imaginative look at the disappearance of an artist (namely
    Campbell himself) using a dazzling variety of formal techniques and
    styles. Campbell incorporates mock comic strips, fumetti (starring his
    own real-life daughter cracking wise about dear old dad), and numerous
    metafictional diversions, but the star of the show is the way he
    combines his familiar scratchy style with a gorgeous but equally
    ephemeral use of watery, hazy colors.

    10. MARY-LAND
    by Mary
    Fleener, 2002-ongoing

    The Best Comics of the Decade #20-1 FleenerMary Fleener was an important part of the
    alternative comics scene of the 90s, publishing her series Slutburger
    and contributing to numerous anthologies. She was never the most famous
    name, but she was one of the best, with a distinctive Cubism-influenced
    style and a warm, slightly naughty sense of humor. One could be
    forgiven for thinking she has since forsaken comics, though in fact
    she's been steadily producing work throughout the 00s, mostly outside of
    the normal indie comics channels. Since 2002, she's been publishing her
    comic strip Mary-Land in the Surf City Times
    newspaper in her hometown of Encinitas, California. These strips
    represent an amazing body of work, marrying Fleener's distinctive style
    and sensibility to content that is provincial, local and domestic. She
    ruminates on mailbox art, on surfing, on local issues like the fight to
    preserve public parks, on bicycles, pets, garden pests, and more. Her
    work in these strips is almost always tied to the specific place she's
    writing about and the audience she's writing for. It is rare these days,
    outside of the generic "humor" of newspaper comics, to find comics
    written, not for a niche audience of comics fans, but for a general
    audience interested in a wide variety of issues and ideas. Fleener's
    work nods back to a time when comics weren't confined to a small core
    audience but were broadcast far and wide to everyone; within her
    particular geographic area, Fleener's comics aspire to that same
    generality, that intimate engagement with the everyday world. These
    comics are refreshingly direct and accessible without ever forsaking the
    stylistic adventurousness of Fleener's best work. They represent one of
    our finest cartoonists continuing to work outside of the usual formats
    and audiences, and producing some of her best, richest work in the
    process, mostly out of public view for those not living in Encinitas.
    Fortunately, for the rest of us she's collected a generous sampling of
    this work in two volumes, available from her website.

    9.
    X-FORCE/X-STATIX

    by Peter Milligan & Mike Allred,
    2001-2004

    The Best Comics of the Decade #20-1 XstatixThere is perhaps no less likely place to find a
    great comic than under the banner of X-Force, traditionally the
    trashiest and stupidest title in Marvel's vast, incestuous X-universe;
    no mean feat, that. Maybe it was this very disposability, this lack of
    importance, that allowed writer Peter Milligan, in collaboration with
    Mike Allred of Madman, to completely re-envision the title,
    unceremoniously discarding all the familiar characters and crafting a
    new team, and a new aesthetic, from scratch. This new X-Force
    is a corporately sponsored superhero team who seem to exist mainly for
    the purpose of exploiting media and marketing possibilities, though they
    also have an alarmingly high mortality rate. In fact, in the very first
    issue of the Milligan/Allred series, the pair introduced a whole team
    of new heroes, developing their pasts, their powers, their personal
    issues... only to kill off all but two of them by the last page,
    including the character who had been primed to be the book's central
    hero. This destabilizing gesture established the groundwork for what was
    to come: superhero soap opera wrapped up in media critiques,
    off-the-wall satire, plenty of blood-and-guts action, and an irreverent
    approach to the storytelling rulebook. Allred's clean, expressive art,
    honed by his years of drawing Madman, is at its best here,
    especially in the infamous and boldly experimental silent issue,
    starring the group's green, blobby mainstay Doop. The Milligan/Allred X-Force
    — which eventually rebooted as X-Statix to reflect its
    distance from the conventional X-universe — is a masterpiece of
    superhero satire that, eventually, reached its absurdist peak in a
    battle of finger flicks between a butt-naked Iron Man and equally
    stripped-down X-Statix leader Mr. Sensitive. It doesn't get any better,
    or sillier, than that.

    8. ACME NOVELTY LIBRARY #18-19
    by
    Chris Ware, 2007-2008

    The Best Comics of the Decade #20-1 AcmenoveltyThere are few artists who have had as great an
    impact on modern comics as Chris Ware, whose name is virtually
    synonymous with the popular explosion of the "graphic novel" in recent
    years, thanks in large part to his lengthy Jimmy Corrigan tome.
    He is a formal genius of the first order, doing things with page
    layouts and the incorporation of text that place him at the forefront of
    formal experimentation within comics. In recent years, he's split his
    talent mostly between two new ongoing stories, Rusty Brown and Building
    Stories
    . The former promises to be another Jimmy Corrigan-esque
    time-spanning epic of losers and jerks, and in the nineteenth issue of
    his ongoing Acme Novelty Library, Ware continued Rusty's story
    in an unusual way, by weaving back and forth between "reality" and a
    fictional sci-fi story supposedly written by one of his characters. The
    flow between these two layers of reality is startlingly complex, in ways
    that may not be apparent at first blush: key details in the sci-fi
    story that might be initially puzzling are later revealed to have
    psychologically telling connections with the writer's own life. One
    particular throwaway detail even seems like an innocuous printing
    mistake at first, until Ware slowly unfolds an explanation that makes
    this small touch devastating.

    Ware's other major post-Corrigan
    project is Building Stories, which has mostly been published
    as a series of Sunday-style single pages or double-page spreads in
    various newspapers and anthologies. A lot of this material, building up
    to another sprawling long-form narrative, has been collected in issue 18
    of Acme Novelty Library. At its core is yet another of Ware's
    sadsack heroes — a lonely woman who's missing a leg — but this is some
    of the artist's most formally ambitious work. Each of these stories
    breaks down the page into a massive diagram, often presenting the
    titular apartment building with the rooms within it as panels, while
    mazes of arrows and text weave around the page, directing the reader's
    attention in a non-linear flow. It's daring and inventive work, forcing
    the reader to discover new ways of reading every time one approaches the
    page.

    7. SAFE AREA GORAZDE
    by
    Joe Sacco, 2000

    The Best Comics of the Decade #20-1 GorazdeJoe Sacco is a unique figure in modern comics:
    there is no one else who combines sheer cartooning chops with a
    newspaper reporter's sensibility and instincts in quite the same way.
    His reportage from war-torn areas of Israel/Palestine and the Balkan
    region gets to the heart of these conflicts through the testimonies of
    witnesses and victims, privileging the stories people tell and the
    experiences of average people on the ground during historic tragedies.
    While always conscious of the big-picture story, Sacco is committed to a
    more intimate, personal form of journalism, rooted in oral anecdote and
    day-to-day life. Safe Area Gorazde is one of his finest works,
    an account of his time spent in a nominally stable UN-controlled area
    of Bosnia, where he speaks with survivors and refugees from the Serbian
    offensive. As in most of Sacco's work, this book weaves together past
    and present, juxtaposing excerpts from history against the present lives
    of these people, fenced in and surrounded by devastation on all sides.
    And yet the book's most poignant current is arguably the way in which
    normality keeps trying to reassert itself despite the horrors these
    people have experienced. Little things like music, clothes and
    cigarettes become loaded signifiers of stability and normality, of the
    possibility that life will be good again, no longer dictated by terror
    and death. Even as Sacco explores various horrifying anecdotes of
    survival and violence, he is also aware that his interviewees are just
    as concerned with more prosaic struggles: relationships troubled both by
    the war and more familiar obstacles, the desire for designer clothes
    from the West, the need to laugh, dance, drink and have fun with
    friends. This texture, this interplay between horror and normality,
    makes Safe Area Gorazde an especially powerful document of the
    effects of war.

    6. ASTHMA
    by John
    Hankiewicz, 2002-2006

    The Best Comics of the Decade #20-1 HankiewiczThe comics of John Hankiewicz, as collected in Asthma,
    his only full-length collection to date, are poetic and strange, using
    the language of comics not so much to tell stories as to create moods,
    to suggest ineffable, inexpressible ideas in the permutations of cartoon
    iconography and densely cross-hatched drawings. The comics in Asthma
    cover a wide range of styles and concerns, establishing the relatively
    broad territory that Hankiewicz explores. His "Amateur Comics" strips
    wordlessly rearrange a set of simple elements (man, chair, radio, book,
    picture frame) in ways that suggest abstract visual poetry, repeating
    motifs and "rhyming" the compositions from panel to panel. In "Martha
    Gregory," he uses a subtle disconnect between image and narration to
    explore the psychology of a dissatisfied woman and her male counterpart.
    Other strips, like the "Dance" series," simply explore the pure
    aesthetics of movement and form, as stylized, graceful dancers flow
    together and apart, creating abstract patterns as they move.
    Hankiewicz's work is frequently puzzling and inscrutable, suggesting
    slippery, half-formed ideas that are difficult to tease out from within
    his by turns surreal or mundane compositions. His comics are evasive,
    never adhering to a single interpretation but instead offering up many
    suggestive possibilities.

    5. KRAMERS ERGOT
    by
    Sammy Harkham (editor) & various, 2003-2008

    The Best Comics of the Decade #20-1 Ke5The defining anthology of the 2000s has been Sammy
    Harkham's Kramers Ergot, which started as a small,
    self-published zine and, with its fourth volume, became the
    gathering point for everything avant-garde, experimental, unusual and
    inventive in early 21st Century comics. The fourth, fifth and sixth
    volumes of this groundbreaking anthology gathered together under one
    roof a virtual who's who of artists pushing the boundaries of what
    comics could be. Contributions ranged from the wayward children's book
    aesthetic of Souther Salazar, to the patient, straightforward
    storytelling of editor Harkham, to the media collage of Paper Rad, to
    the brightly colored dream comics of David Heatley, to John Hankiewicz's
    destabilizing newspaper strip parody, to the delicate minimalism of
    Anders Nilsen, to the arty innovations of Elvis Studio, and so much
    more. Along the way, Harkham's increasingly broad survey gathered in
    more conventional storytellers (including some of the best work done
    anywhere by either Gabrielle Bell or Kevin Huizenga), reprints of
    obscure older material from around the world, and excerpts of work in
    progress from familiar names like Gary Panter, Chris Ware and Jerry
    Moriarty. Then, with the massive Kramers Ergot 7, proportioned
    like giant-size classic newspaper strips such as Little Nemo in
    Slumberland
    , Harkham's anthology presented a compelling formal
    challenge to some of comics' best artists, asking them to work on a
    truly huge canvas. Taken as a whole body of work, these four issues of Kramers
    Ergot
    represent one of the most exciting collections of
    boundary-expanding comics available.

    4. GANGES/CURSES/OR ELSE
    by
    Kevin Huizenga, 2007-ongoing/2002-2004/2004-2008

    The Best Comics of the Decade #20-1 GangesKevin Huizenga is the best young artist in
    comics. It's as simple as that. With his recent Fantagraphics series Ganges
    (part of the Ignatz line of high-quality pamphlets) Huizenga has
    matured into one of comics' finest formalists. His work here, starring
    his everyman stand-in Glenn Ganges, is concerned with the minutiae of
    daily life, which is common enough in indie comics. What sets Huizenga
    apart is that he deals with such mundanities not only in terms of small
    external actions and observational details, but with a sensitivity to
    the complexities of the thought process, of the richness of mental
    processes and the insistent cycles of memory. His work is deeply
    introspective, constantly coming up with inventive and expressive ways
    of visualizing thought: the third issue of Ganges, in which the
    protagonist spends the better part of 20 pages simply lying in bed
    thinking, is the apex of this approach, as Ganges wanders through his
    own mind, interacting with his mental landscape and the words flowing
    through his head as he tries in vain to clear his mind and go to sleep.
    It's cerebral in the best sense, treating thought and ideas as visceral
    and sensory. The series' high point thus far, though, is actually its
    stunning second issue, which opens with a few pages of abstract
    permutations, an imaginary video game in which pixelated figures undergo
    intense transformations as they do battle. This leads into a story
    where Glenn's experience playing a video game causes him to
    free-associate to his time as an office drone during the dot-com boom,
    and the chain of memories unexpectedly creates poignancy and depth from
    something as simple as playing a shoot-em-up video game. By the end of
    the story, Huizenga has explored the intricacies of office culture, the
    economic realities of the Internet age, the sensual and communitarian
    pleasures of multiplayer online gaming, and the mingled nostalgia and
    regret implicit in this story about failure and loss. It's all lent
    extra impact by Huizenga's crisp style, which makes something virtually
    spiritual out of digital fighters careening across a computer screen.

    Huizenga's
    work in the 2000s hasn't been limited to Ganges, by any means.
    He's been a prolific and diverse artist, also publishing five issues of
    the minicomic Or Else, which combined reprints of material
    from his previous Supermonster series with new stories. He also
    put together the book collection Curses, which gathered
    together Or Else #1 with various anthology appearances and
    short stories. Huizenga's work is best appreciated as a complete oeuvre,
    as his signature fascinations — the mind, nature, religion,
    domesticity, memory, philosophy, science — are treated in different ways
    and different aesthetic forms throughout his work. Glenn Ganges, the
    blank-faced, big-nosed cartoon who wanders through many of these
    stories, is Huizenga's neutral observer, his way of getting a handle on
    all the ideas and moments he wants to explore. His work, no matter where
    it is encountered, is refreshing, sophisticated and exciting. [buy] | [buy]

    3. NEW ENGINEERING/TRAVEL
    by
    Yuichi Yokoyama, 2004

    The Best Comics of the Decade #20-1 TravelIf you have never seen the comics of Yuichi
    Yokoyama, you have never seen anything like them. The mostly silent,
    formally restless work of this Japanese innovator is in a category of
    its own. There have been two Picturebox books collecting his manga
    output thus far, and both are rewarding, idiosyncratic, and wildly
    entertaining. New Engineering collects two sets of stories, one
    of them detailing the construction of various structures of inscrutable
    purpose, the other examining, in equally dense detail, a series of
    fights between goofily-dressed warriors. Yokoyama is obsessed with
    process, with examining a series of actions through the lens of his
    time-stretched sequences and analytical images. The combat stories are
    particularly enlightening in this regard, as Yokoyama observes the way
    his absurdist weapons and fight scenarios — in one, there's a sword so
    big it requires several men to wield it — cause aesthetically appealing
    havoc and devastation. In one story, fighters throw books at one
    another, and Yokoyama precisely analyzes all of the ways in which sword
    thrusts might slice through and take apart the books. His "Public Works"
    stories are essentially the reverse of this, examining assembly rather
    than disassembly, but the observant, witty sensibility is more or less
    the same.

    As good as this book is, it is in some ways dwarfed by
    the accomplishment of Yokoyama's other collection, Travel,
    which is quite simply stunning in the way it takes a simple set-up and
    single-mindedly examines every facet of the experience. The book
    silently follows several passengers — looking much like the silly heroes
    of the "Combats" stories — on a lengthy train trip. And that's it. A
    bunch of guys stride purposefully onto a train, wander through its
    corridors looking for a seat, gaze absentmindedly out the windows,
    perhaps plot conspiracies that are never enacted, then disembark at the
    end. It's all stylized and exaggerated so that every least little action
    is magnified, and Yokoyama nearly makes an action extravaganza out of
    the most prosaic material. It is also a book deeply attuned to sensual
    and sensory experiences, boasting one of the most beautiful sequences in
    all of comics, when the train passes through a storm and its aftermath,
    and the play of shadows, and of light reflecting off water, creates a
    few pages of near-abstract design that has to be seen to be believed.

    2. JIMBO IN PURGATORY
    by
    Gary Panter, 2000

    The Best Comics of the Decade #20-1 JimboGary Panter's magnum opus is his epic mash-up of
    the Purgatory section from Dante's Divine Comedy with Panter's
    own punk everyman character Jimbo and a wide array of cultural reference
    points, ranging from Boccaccio's Dante-inspired Decameron to
    Frank Zappa, John Lennon, 50s sci-fi movies, pin-up models, punk rock,
    and more. It's a dazzling pastiche, with every page laid out in a tight
    grid of nine panels, and each panel starting with a quote from Dante and
    relating it to all sorts of other cultural reference points, images and
    quotes. The panels don't just stand alone either, but instead form
    unified patterns and images at the level of the page, so that each page
    can be read both as a sequence of nine panels and as a single image in
    itself. The denseness of Panter's references and cross-references makes
    the experience of reading this book a truly overwhelming experience;
    every line, every image, spirals into multiple other references and
    ideas, pulling in the whole wide expanse of world culture as a stomping
    ground for Jimbo's wanderings through the Purgatory of modern existence
    towards enlightenment. [buy]

    1. LOVE AND ROCKETS VOL. II
    by
    Jaime Hernandez, 2000-2008

    The Best Comics of the Decade #20-1 GhostofhoppersJaime Hernandez has, since 1981, when Love
    and Rockets
    first appeared, been one of the greatest of American
    cartoonists, and also one of the greatest storytellers in comics. While
    his brother Gilbert's contributions to the series they created together
    spanned all over the map — from surrealist gags to bizarre fantasy
    stories to the South American drama of Palomar — Jaime's work
    was increasingly focused, with singular intensity, on the characters of
    his Locas saga. The story of two young Chicana punks, Maggie
    and Hopey, this low-key epic has now been a work in progress for nearly
    30 years. Jaime has made his characters age and change with time,
    introducing new characters in the process and constantly shuffling
    around his cast, exploring the ways in which people grow and develop,
    the way friendships break and repair, the way loves ebb and flow as time
    goes by. It's an affecting punk soap opera, and the more history
    accumulates behind these characters, the richer and deeper Jaime's
    stories get.

    In the 2000s, after a brief experiment in telling
    stories in their own separate series, Jaime and Gilbert reunited under
    the familiar Love and Rockets banner for a second series.
    Gilbert's satiric wit and outlandish style are still intact, but somehow
    his work in recent years seems increasingly remote from the emotion and
    heft of his best stories, which is why he is sadly absent from this
    list. Jaime, however, just keeps getting better. The Locas-related
    stories in volume II of Love and Rockets are some of his best
    work, examining his heroines on the cusp of adulthood, feeling that they
    now have to mature but reluctant to leave behind the wildness and fun
    of their youths. These are moving, graceful stories, about growing old,
    about making new starts, about body image and nostalgia and having a
    sense of home.

    The peak of Jaime's recent output can especially
    be found in a pair of books collecting his final contributions to Love
    and Rockets Vol. II
    . Ghost of Hoppers is one of his best
    standalone works, focusing on Maggie as she reappraises her life
    following a divorce. This book is infused with elements of horror and
    fantasy, but its emphasis is on this 30-something's nostalgia for a home
    she no longer feels any connection to. As she revisits the sites of her
    past, scenes from her punk glory days poignantly weave together with
    the vision of her as an older, chubbier, tired woman. As with all of
    Jaime's recent work, it draws much of its power from the rich history of
    this character, but at the same time the polished beauty of his
    cartooning, and his efficient storytelling, prevent this book from being
    one for the hardcore fans only. The same is true of the follow-up
    volume The Education of Hopey Glass, which turns to the
    artist's other central character, a wild girl who's realizing that,
    without even meaning to, she's taken the first few steps towards
    maturity. Jaime's storytelling, his sheer drawing chops, and his obvious
    love for these complex characters, make these books some of the most
    moving works in all of comics. There is no greater all-around artist in
    modern comics than Jaime Hernandez, and his recent work builds on his
    past successes so that his oeuvre as a whole is shaping up to be one of
    literature's best sustained stories about aging and the shifting of
    relationships over the course of a life. I will gladly follow Maggie and
    Hopey and the rest of these people wherever Jaime chooses to take them.
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